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- Hi everyone!
- I've been away for a week, and what do i find? 280 message (most of them
- from the Bad Mood list). This is first. Then, i start reading (it was
- about 2 hours ago...) , the i find a new version of Dougs code, i think
- it's cool... 1 hour and a half later, what do i found ? Version 2.00?
- What ?? I can't believe it !!! (that's the subject of the message...)
- Unfortunately, i don't know when i'll be able to test it, since during
- the vacation, i did some heave sampling (about 20 megs of samples) so my
- poor 80 megs HD can't relly breathe...
-
- Well, anyway, frankly i didn't read all the messages very accuratly, hope
- i didn't miss an important info.
-
- Now, let's talk about the AI :
-
- I've seen a message about the monster structures, haven't read it yet,
- this evening i will do it.
- A big question: is anyone else than me working on the AI ? Cause i'd
- really need help... my first ideas i though would be cool, but working on
- it, i realise how huge this part is gonna be...
- Plus, as i said, i won't produce anything else than algorithms or C-code,
- which will BADly need to be otimized.
-
- I played doom a bit last week, and observed the monsters moves, which are
- always the same it seems.
- I've seen a file about an AI language, it would be cool! for later though...
-
- New some serious questions :
-
- Could someone do some WAD Thing-section loader, that would just show the
- values of the monsters and things positions. Just for statistics?
- Dave, you did the loading part didn't you?
- I checked out the sources and i saw that you had planned something for
- the thing part (what are the thing_attr and thing_len for?)
-
- What data structure should we used to store the Things? A simple array is
- ok, isn't it?
-
- I remember i read in a doom-spec file that only the monsters in the
- sector the player was in were 'activated'. Am i right? But, there are so
- many 'sectors' in Doom. It means the Things Section of the WAD must be
- sorted by sector then?
- I'll send some kind of 'AI for Kids, 30minutes a day' soon, but i still
- have to work on the algoritms ( i'm trying to have monsters move enough
- to be shooted not too easily).
- I really to know about the wall collision too! Laurent, you do it right?
- Last question (i have many others, but i'm getting really tired after all
- that mail reading...): could someone tell me if the Doom levels are made
- for the monsters to have a special way of moving (using the BlockMonster
- tag in the Linedef), or do they only react to the walls, and eventually
- height (i.e they won't jump from too big height) ?
- I think it's the first one, as i really now understand that Doom is only 2D.
-
- Well, that's about it.
- Good Night!
-
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- X Frederic JAUME ---> jaume@massilia.univ-mrs.fr X
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